Ultimate Muzak Demo 8730 released
Philip Graham, 19 October 2002

The largest music demo ever written finally hits the streets. Started in October 1998, a beta version was released at the ST News Conference / Holland in December 2000. Now the full version is released!

[Screen-shot: UMD 8730]

[Screen-shot: UMD 8730]


  • Works with any 1 MB or more ST/STE
  • Semi-compatible with Falcon ;-)
  • 4,646 tunes
  • 182 different music composers
  • Hard drive installable or 10 floppy disks! (yikes)
  • Steem emulator compatible
  • Features a 21 minute intro including the longest chip tune ever written
  • Hidden screen
  • Many un-released tunes

Go to

Grazey/Psycho Hacking Force
C64 / Amiga / Atari ST / PC coders since 1983


Calamus: SL2002 R4 free fresh-up for R3 users
Press release, 15 October 2002

The fresh-up release R4 for Calamus SL2002 comes with many new features, smaller changes and many important bug-fixes.

R4 is no complete installation but contains only the files which have been updated since R3!

Important: Calamus SL2002 R3 is strictly required for this fresh-up!


  • Separation supports spot colours even in unseparated CMYK output now.
  • Paths with more than 128 characters will be shown abbreviated (/../) in the document window title and no longer crash the program.
  • Embedded fonts are recognized. Only the following font types can be embedded:
    • Fonts without serial number (free CFN fonts, Type 1 fonts, TTF fonts)
    • Fonts with the serial number of the Calamus which loads the CDK
    • Fonts with the serial number of the Calamus which created the CDK
  • When the left margin of a text ruler was placed right to the frame, the first text line was not output although the left margin was important for the text beginning with the second line.
  • Text formatting had a bug concerning frame borders and text flow: Sometimes two text lines were drawn over another when a right frame margin was defined and another frame hat to be flowed around the text.
  • All printing tile frames are considered now on printing, even if they are not part of the current page layer.
  • In double page mode, you could sometimes select grab points of frames on the left page, even though you had clicked into the right page.
  • File selector: If a file name is predefined for saving operations, the file selection cursor lets the file list jump to the selected entry in the file list (if this file already exists).
  • File history shows up to 64 entries now.
  • The file preview is restored now after moving of the file selector.


  • The Czech version of Calamus expects the Euro character at ASCII  position 233, not at ASCII 238. The SET file has therefore been updated.
  • The page orientation (landscape or portrait) is saved in the setup.

Colour management (COLOR.CLL)

  • All scroll lists wrap the right way now (list length minus 1).
  • Spot colours can be output in CMYK print output. Side effect: Bridge 5 no longer outputs spot colours inverted or black.

Document converter (DOCCONV.CXM)

  • Document Converter now loads master pages again which have been saved with a Calamus before SL2002.

Raster generator (RASTCACH.CXM)

  • After a mediaLINK raster file has been loaded, scrolling through the raster planes no longer closes the raster editor dialog.

Page editing (PAGES.CXM)

  • When inserting empty pages in double-page mode caused a  double-page conflict and inserting was cancelled, an error 3 came up, damaging the document.

Fixes independent from R4:

    • PDF output now supports larger elements than double pages.
    • PS/EPS/PDF output status dialog now shows the output file name.
    • Rectangles with rounded corners are output correctly now on PS/EPS/PDF output.
  • HKS_x.CXM
    • CTT files can be shared between HKS palettes.
    • The paint tool popup is drawn correctly again.
    • FrankLIN can be called again.
    • The TT versions (floating point compilation) are no longer supported.

Download from


Game On goes to Edinburgh
Press release, 01 October 2002

Following it's triumphant four-month run at London's Barbican Gallery, (which ends 15th September) the critically acclaimed 'Game On' videogame art exhibition will move to the Royal Museum, Edinburgh from 18 October 2002 to 2 February 2003. [Image: Lara Croft from Tomb Raider 'Angel of Darkness' game]One of the new highlights to the Scottish edition of the show will be a brand new demo and plenty of surprises surrounding the highly anticipated Tomb Raider 'Angel of Darkness' game.

Says Jem Fraser, Head of Education at the National Museums of Scotland, "We are delighted that Game On, our collaborative exhibition with the Barbican Gallery, is now coming to Scotland. There are thousands of Scottish gamers and museum goers who can't wait to check out the exhibition."

Game On is the first major UK exhibition to explore the vibrant history, culture and future of videogames from 1962 to the present day and beyond. Over 120 videogames will be on display to play at this incredible exhibition. Forty years ago Space War!, the first ever videogame, appeared and now in 2002 Sony are presenting us with the possibility of games without consoles, where players manipulate objects using their own body movement. See it all at Game On!

The exhibition examines the game design process from conceptual drawing through to the finished game and identifies the key creative people who make them. It explains the developments in hardware technology, from the colossal computers of the early 1960s to the recent consoles like Xbox, GameCube and PlayStation 2, illustrating how content and technologies need each other to move forward successfully. The influence games have had on culture in Europe, North America and Japan is also explored.

[Image: Mario leaflet]The exhibition also examines games available in different parts of the world and the thought processes and factors contributing to their invention. Game On looks at the way games reflect and influence wider culture. Key areas include the debate over violence, the role of the independent game company and the influence of sport on games. Also explored are the differing games cultures in Europe, America and Japan.

An extensive education programme will support the exhibition including Game On: The Conference, exploring the potential of computer games in learning. 20-21 November 2002, Chambers Street, Edinburgh.

Game On
18 October 2002 to 2 February 2003
Royal Museum
Chambers Street, Edinburgh, EH1 1JF

Box office - (0131) 247 4422
Web site -

Opening Hours -
Monday to Saturday 10am to 5pm
Tuesday 10am to 8pm
Sunday 12 noon to 5pm
Admission 5/3


Atari ColdFire Project latest
Shiuming Lai, 01 October 2002

The plot takes another twist, following the departure of Fredi Aschwanden from the hardware development side. Czuba-Tech of France and Wilhelm Mikroelektronik of Germany both offered to continue the hardware design, eventually Wilhelm was chosen for it already has a working hardware platform that could possibly be adapted for the ACP needs. We were told:

Many thanks for your interest in the Atari Coldfire Project. Wilhelm Mikroelektronik is currently evaluating possibilities to manufacture such a system.

We have a hardware platform available that is based on the Coldfire CPU featuring 316 MIPS performance. This board can be used for the project with only minor modifications.

The principal decision will be made in the first half of October.

Pre-orders will be taken from mid of October.

The system price for a base unit without harddisc and enclosure we expect to be Euro 696 (Euro 600 plus VAT). Details for the delivery date we be announced in October. end user systems are planned for 1st quarter 2003. developer systems should be available beginning of next year. We have added your name to our mail list and will supply you with additional information as soon as they are available.

[Photo: Spektrum 1 graphics card]Best regards
Wilhelm Mikroelektronik GmbH
Andreas Meerbach

WMG is no stranger to the Atari market, having previously released products such as the Spektrum series of VME graphics cards for the Mega STE and TT. It now specializes in software design, embedded internet systems and components.

Web site:
Old Atari and PC products:


Calamus: Paint module manual available
Press release, 01 October 2002

Derryck Croker and Peter A. West have translated the Paint module manual.

The English HTML and PDF versions are available online now in our web site:

The Paint module, conceived as both a powerful 4c retouching tool and a new creative tool, offers for the first time the possibility to merge into a DTP system the functions of layout elements and image processing. With the consequent employment of the Softripping technology it is possible to retouch and alter pictures directly in the graphics context of the complete page.

In the Paint module greyscale images can be worked on in exactly the same way as RGB and CMYK colour pictures. If you select a frame which doesn't already have a bit image in one of these formats, then the Paint module offers the possibility to convert it into such a format.

Order right now:


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MyAtari magazine - News, October 2002

Copyright 2002 MyAtari magazine