Ultimate Muzak Demo 8730 released
19 October 2002
The largest music demo ever written finally hits the streets. Started
in October 1998, a beta version was released at the ST News Conference /
Holland in December 2000. Now the full version is
- Works with any 1
MB or more
- Semi-compatible with Falcon ;-)
- 4,646 tunes
different music composers
- Hard drive installable
or 10 floppy
- Steem emulator compatible
- Features a 21 minute
intro including the longest chip tune ever written
- Many un-released tunes
Go to http://phf.atari.org
Grazey/Psycho Hacking Force
C64 / Amiga / Atari ST / PC coders since
Calamus: SL2002 R4 free fresh-up for R3
release, 15 October 2002
fresh-up release R4 for Calamus SL2002 comes with many new features, smaller
changes and many important bug-fixes.
R4 is no complete installation but
contains only the files which have been updated since R3!
Calamus SL2002 R3 is strictly required for this
CALAMUS.PRG - v SL2002 R4
supports spot colours even in unseparated CMYK output now.
- Paths with
more than 128 characters will be shown abbreviated (/../) in the document
window title and no longer crash the program.
- Embedded fonts are
recognized. Only the following font types can be embedded:
without serial number (free CFN fonts, Type 1 fonts, TTF fonts)
- Fonts with the serial number of the Calamus which loads the CDK
with the serial number of the Calamus which created the CDK
- When the
left margin of a text ruler was placed right to the frame, the first text
line was not output although the left margin was important for the text
beginning with the second line.
- Text formatting had a bug concerning
frame borders and text flow: Sometimes two text lines were drawn over
another when a right frame margin was defined and another frame hat to be
flowed around the text.
- All printing tile frames are considered now on
printing, even if they are not part of the current page layer.
double page mode, you could sometimes select grab points of frames on the
left page, even though you had clicked into the right page.
selector: If a file name is predefined for saving operations, the file
selection cursor lets the file list jump to the selected entry in the file
list (if this file already exists).
- File history shows up to 64 entries
- The file preview is restored now after moving of the file
- The Czech version of
Calamus expects the Euro character at ASCII position 233, not at ASCII 238.
The SET file has therefore been updated.
- The page orientation
(landscape or portrait) is saved in the setup.
- All scroll lists wrap the
right way now (list length minus 1).
- Spot colours can be output in CMYK
print output. Side effect: Bridge 5 no longer outputs spot colours inverted
- Document Converter now
loads master pages again which have been saved with a Calamus before
- After a mediaLINK raster
file has been loaded, scrolling through the raster planes no longer closes
the raster editor dialog.
- When inserting empty pages in
double-page mode caused a double-page conflict and inserting was cancelled,
an error 3 came up, damaging the document.
Fixes independent from R4:
output now supports larger elements than double pages.
- PS/EPS/PDF output
status dialog now shows the output file name.
- Rectangles with rounded
corners are output correctly now on PS/EPS/PDF
- CTT files can be shared between
- The paint tool popup is
drawn correctly again.
- FrankLIN can be called again.
- The TT versions
(floating point compilation) are no longer supported.
Download from www.calamus.net/us/download/sl_updates.php#freshup04
Game On goes to Edinburgh
release, 01 October 2002
it's triumphant four-month run at London's Barbican Gallery, (which ends
15th September) the critically acclaimed 'Game On' videogame art exhibition
will move to the Royal Museum, Edinburgh from 18 October 2002 to 2 February
2003. One of the new highlights to the Scottish edition of the show will be
a brand new demo and plenty of surprises surrounding the highly anticipated
Tomb Raider 'Angel of Darkness' game.
Jem Fraser, Head of Education at the National Museums of Scotland, "We are
delighted that Game On, our collaborative exhibition with the Barbican
Gallery, is now coming to Scotland. There are thousands of Scottish gamers
and museum goers who can't wait to check out the exhibition."
is the first major UK exhibition to explore the vibrant history, culture and
future of videogames from 1962 to the present day and beyond. Over 120
videogames will be on display to play at this incredible exhibition. Forty
years ago Space War!, the first ever videogame, appeared and now in 2002
Sony are presenting us with the possibility of games without consoles, where
players manipulate objects using their own body movement. See it all at Game
The exhibition examines the game design process from conceptual
drawing through to the finished game and identifies the key creative people
who make them. It explains the developments in hardware technology, from the
colossal computers of the early 1960s to the recent consoles like Xbox,
GameCube and PlayStation 2, illustrating how content and technologies need
each other to move forward successfully. The influence games have had
on culture in Europe, North America and Japan is also explored.
exhibition also examines games available in different parts of the world and
the thought processes and factors contributing to their invention. Game On
looks at the way games reflect and influence wider culture. Key areas
include the debate over violence, the role of the independent game company
and the influence of sport on games. Also explored are the differing games
cultures in Europe, America and Japan.
An extensive education programme
will support the exhibition including Game On: The Conference, exploring the
potential of computer games in learning. 20-21 November 2002, Chambers
18 October 2002 to 2 February 2003
Chambers Street, Edinburgh, EH1 1JF
Box office - (0131) 247
Web site - www.nms.ac.uk
Opening Hours -
to Saturday 10am to 5pm
Tuesday 10am to 8pm
Sunday 12 noon to
Atari ColdFire Project latest
Shiuming Lai, 01 October 2002
takes another twist, following the departure of Fredi Aschwanden from the
hardware development side. Czuba-Tech of France and Wilhelm
Mikroelektronik of Germany both offered to continue the hardware
design, eventually Wilhelm was chosen for it already has a
working hardware platform that could possibly be adapted for the
ACP needs. We were told:
Many thanks for your interest in the
Atari Coldfire Project. Wilhelm Mikroelektronik is currently evaluating
possibilities to manufacture such a system.
We have a hardware
platform available that is based on the Coldfire CPU featuring 316 MIPS
performance. This board can be used for the project with only minor
The principal decision will be made in the first half of October.
Pre-orders will be taken from mid of October.
price for a base unit without harddisc and enclosure we expect to be Euro
696 (Euro 600 plus VAT). Details for the delivery date we be announced in
October. end user systems are planned for 1st quarter 2003. developer systems
should be available beginning of next year. We have added your name to our
mail list and will supply you with additional information as soon as they are
Wilhelm Mikroelektronik GmbH
WMG is no stranger to the Atari market,
having previously released products such as the Spektrum series of VME
graphics cards for the Mega STE and TT. It now specializes in software
design, embedded internet systems and components.
Old Atari and PC
Calamus: Paint module manual available
Press release, 01 October 2002
Derryck Croker and Peter A. West have translated the Paint module
The English HTML and PDF versions are available online
now in our web site: www.calamus.net/us/modules/pnt.php#docu
The Paint module, conceived as both a powerful 4c retouching tool and a
new creative tool, offers for the first time the possibility to merge
into a DTP system the functions of layout elements and image processing.
With the consequent employment of the Softripping technology it is
possible to retouch and alter pictures directly in the graphics context
of the complete page.
In the Paint module greyscale images can
be worked on in exactly the same way as RGB and CMYK colour pictures. If
you select a frame which doesn't already have a bit image in one of
these formats, then the Paint module offers the possibility to convert
it into such a format.
Order right now: www.calamus.net/us/modules/pnt.php#buy